Dragon Ball Z: Final Tournament Strategy Game (2000)
Speeltijd: 30
Min. Leeftijd: 4
Spelers: 2 - 4
Uitgever: Giochi Preziosi
Ontwerpers: (Uncredited)
Kunstenaars: Onbekend
Mechanismen: Area Movement, Dice Rolling, Roll / Spin and Move
Min. Leeftijd: 4
Spelers: 2 - 4
Uitgever: Giochi Preziosi
Ontwerpers: (Uncredited)
Kunstenaars: Onbekend
Mechanismen: Area Movement, Dice Rolling, Roll / Spin and Move
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In Dragon Ball Z Final Tournament - Strategy Game each player (up to 4) chooses a 3-characters team to battle in the tournament arena. When one character is defeated, the next of the team enters the arena.
Each available character has 2 values: "Endurance" (hits needed to defeat him) and "Aura" (ability to evade attacks/dissipate energy blasts). Each character has his values, although some have the same values (like in the manga/anime series).
Each turn a player follows the sequence: 1st movement, attack, 2nd movement ("hit&run").
You roll 1 die to know how many squares you can move; then if you are next to your opponent or max. 5 squares away from him, you can attack.
To attack, you roll 1 die and substract the opponent distance from the result; if the result is a positive number, that's the power for that attack (so close combat has no power lessening).
The opponent rolls 1 die for defense: if the result is lower or equal than his character Aura value, then he evades/dissipates the attack and gets no damage. If not, the attack power is deducted from his Endurance.
Then, the attacker can break away (rolling a die and moving).
When one of the caracters' Endurance reaches zero, his player places the next character of his team on the starting position, and the battle continues.
The winner is the player whose character is the "last man standing".
Each available character has 2 values: "Endurance" (hits needed to defeat him) and "Aura" (ability to evade attacks/dissipate energy blasts). Each character has his values, although some have the same values (like in the manga/anime series).
Each turn a player follows the sequence: 1st movement, attack, 2nd movement ("hit&run").
You roll 1 die to know how many squares you can move; then if you are next to your opponent or max. 5 squares away from him, you can attack.
To attack, you roll 1 die and substract the opponent distance from the result; if the result is a positive number, that's the power for that attack (so close combat has no power lessening).
The opponent rolls 1 die for defense: if the result is lower or equal than his character Aura value, then he evades/dissipates the attack and gets no damage. If not, the attack power is deducted from his Endurance.
Then, the attacker can break away (rolling a die and moving).
When one of the caracters' Endurance reaches zero, his player places the next character of his team on the starting position, and the battle continues.
The winner is the player whose character is the "last man standing".
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ag.gameitem.lastUpdated: 2025-05-20 02:03:17.125